Designing for speech, not clicks
Voice-first interfaces invert almost every UX assumption you brought from the screen. A practical playbook from production.
Voice-first interfaces invert almost every UX assumption you brought from the screen. A practical playbook from production.
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Voice-first interfaces invert almost every UX assumption you brought from the screen. A practical playbook from production. The full piece will walk through the specific decisions, the trade-offs we considered, the ones we got wrong, and what we'd do differently with the benefit of three months on the other side.
Field notes from production builds. No abstractions, no recycled threads. If we ship something we'll write about why it worked, why it broke, and what we'd test if we were starting fresh tomorrow.
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